... Level 9 - Deja Vu 2

     Ever had the feeling you've been somewhere before? Maybe not everything is as it seems. Two large
     identical areas at the start of this level are designed to catch the unwary intruder off guard (using a similar
     idea to the original "Deja Vu" level found in AReyeP's "Wolfendoom").

   
1: BJ starts here.
   
2: A thorough exploration of the area once you start this level will reveal that the only way out is to jump into
        the Artefact of Dislacement located here.
   
3: What? I could swear I've been here before! Deja Vu! But, although it may appear you've been warped back
        to where you started, you'll soon find otherwise!
   
4: This is where you discover you're not where you thought you were! Silence the enemy and grab the blood
        key, and then access those secret areas with ammo and first aid - you'll need 'em as other enemies from
        areas 5 and 6 may soon be arriving to find out what all the noise is about.
   
5: Rush over to this area to heal any wounds - be careful as there will most likely still be a number of officers
        and guards hanging around.
   
6: Some nice treasure awaits you here. But the real goodies lie in a hidden area off the eastern side of this
        room - 4 Artefacts of Life and valuable treasures (all guarded by a liberal dose of suicide clones of course)!
   
7: Work your way south to this point. The Artefact of Death in the corridor near here may come in handy after
        grabbing the bronze key.
   
8: The bronze key! You can hang around and exchange fire, or run back to 7 and into the corridor, hoping
        some of the enemy will fall foul of the Death Artefact.
   
9: The bronze key will get you into this room. And although you don't have the gold key required to open those
        doors at the western side of this room, you can bypass them by taking the side corridors and breaking
        your way through a column.
  
10: This area can be a real deathtrap! Up to 6 SS patrol the corridors to the north and south of this room, and
        if you happen to enter this area at the wrong time, they'll all open the doors together to greet you!
  
11: You don't need the gold key to finish this level, but if you want to save time exploring this area, then the
        gold key is located here behind a breakable column.
  
12: You will need the elevator key though, and it's located here behind a breakable column with a clone
        watching over it.
  
13: This Artefact of Invulnerabilty may make things easier, especially if you plan to explore the secret area
        at 14. Don't forget the Artefact of Life in the similar room to the south if your health is low.
  
14: The secret area here leads to a Displacement Artefact that takes you to an MCS Mk4, an Artefact of Life,
        plus another hidden area with treasure, all lovingly guarded by clones of course. Should you explore this
        area, the only way out is via an Artefact of Displacement that will warp you back to the area at 3.
  
15: On to level 10!
 
 































.    Enemies marked in blue appear in all difficulty levels. Enemies marked in green
       appear only in difficulty levels "I'm a Hero" & "Suicidal Tendencies". Enemies
       marked in white appear only in the difficulty level "Suicidal Tendencies".
       Locked doors appear in the colour of the key required to open them, whilst unlocked
       doors are coloured grey (or green if it's an unlocked elevator door).

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